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EDITION 0922 · 22 September 2026
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LUDO//ARC

5 RESULTS SORTED BY DATE
[ART] 2026-09-11 LUDO//ARC

Four pursuers, one kernel: the maze-chase that reads a street map

The four ghosts are four target functions over one greedy kernel — the same argument a planner makes reading a street network for chokepoints.

[ART] 2026-09-04 LUDO//ARC

Eighteen Bits That Build a City You Have to Pay to Heat

Conway's Game of Life is B3/S23 — eighteen bits of rule. Play the sketch, read the party-wall share, and bring compactness to your massing review.

[CODE] 2026-08-28 LUDO//ARC

Drive the Cant: One Cross-Slope Solving an Equation With No Answer

Drive a live railway-cant section: equilibrium cant, deficiency and the 180 mm ceiling — then bridge the mechanic to every curved-fall surface in your office.

[ART] 2026-07-31 LUDO//ARC

The Floor Knows the Way Out: Crowd Egress as a Distance Field You Can Play

A distance field floods 'steps to safety' across your floorplate — the game mechanic behind crowd egress, and a Monday-morning travel-distance check for any plan.

[ART] 2026-06-26 LUDO//ARC

Cast One Ray, Light One Room: The Game Trick Hiding Inside Daylight Analysis

Cast one ray and you get both sightlines and daylighting. Build a playable p5.js isovist toy, break it, then validate in Ladybug and Radiance.

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